概述
库存系统:可定制库存和商品尺寸,装备栏位可以按任何所需方式进行自定义,包括添加、移除和调整大小,可切换标签页允许用户向标签页添加自己的小部件,并在标签页之间无缝切换,完全支持游戏手柄,切换输入设备时图标会动态变化,功能强大的交互组件,可轻松集成到任何系统中,物品可以组合、使用、拆分、旋转、移动、丢弃和检查,可以根据需要将任何项目添加到快捷栏,存档和读取系统。允许保存和读取物品,包括掉落物品、箱子里的物品和背包物品。诸如解锁的门之类的互动也会被保存,能够启用在整理库存物品时显示的额外栏位面板,几乎所有库存参数都有单独的设置文件可供使用,您可以为库存系统中的各种交互自定义 20 多种声音,所有必要的功能都已添加,可轻松与您的武器系统集成。
技术细节
Features:
- Customizable inventory and item sizes.
- Equipment slots can be customized in any desired way, including adding, removing, and resizing them.
- Switchable tabs allow users to add their own widgets to the tabs and seamlessly switch between them.
- Full gamepad support and dynamic icon change when switching input devices.
- Powerful interaction component that can be easily integrated into any system.
- Items can be combined, used, split, rotated, moved, discarded, and inspected.
- Any item can be added to the shortcut bar if desired.
- Save and Load System. Allows for saving and loading of items, including dropped items, chest contents, and inventory. Interactions such as unlocked doors will also be saved.
- The ability to enable additional slots panel that appears when organizing items in the inventory.
- A separate settings file is available for almost all inventory parameters.
- You can customize over 20 sounds for various interactions within the inventory system.
- All the necessary functionality has been added to easily integrate with your weapon system.
Code Modules:
- InventorySystemX [Runtime]
- Input_ISX [Runtime]
- InventorySXEditor [Editor]
Number of Blueprints: 37 (23 UMG)
Number of C++ Classes: 9;
Network Replicated: Yes
Supported Development Platforms: Windows, Linux, Mac
Supported Target Build Platforms: Win64, Mac, Linux, PS4, Xbox One
Documentation: Documentation.
Example Project: Demo
兼容性
支持的虚幻引擎版本:5.5~5.7
支持的目标平台:Windows Xbox One Mac PS4 Linux
支持的开发平台:Windows Linux Mac
其他信息
分发方式:插件
更新日志
2025年12月20日 Update To Version 1.9.2 For Unreal Engine 5.7
Update To Version 1.8.3 For Unreal Engine 5.5 5.6











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