概述
即使使用碰撞器,如果速度或动画太快,使用默认的重叠检测方法时,也可能完全跳过预期的碰撞,对于射向薄弱目标的小型子弹,或者速度过快或散乱的武器挥动动画,都会出现这种情况,该系统可以让你追踪位置之间的变化,并确定是否击中了什么。
技术细节
Preview Video
Features:
- An actor component with simple setup
- Works with both static meshes and skeletal meshes
- 3 methods of detection
- high modularity by the user: can trace by objects, channels, use lines, boxes, etc.
- can skip frames if needed to improve performance.
- An OnItemAdded event that can be called when items are detected immediately.
- A socket filter to exclude/include sockets by strings
Code Modules:
- A Detection Actor Component (Runtime)
Number of Blueprints: 0
Number of C++ Classes: 1
Network Replicated: No – the detection itself does not need to be replicated.
Supported Development Platforms: Win32, Win64
Supported Target Build Platforms: Win32, Win64
Documentation: Link <<< contains all previous example projects for 4.26 and 5.0
Example Project: 5.1 Link : use key: -lA2DnKpR5h0Ug5OrEHWUEGorfPijp7Sd5sQnOvdXpg
Discord channel: https://discord.gg/VmFXeq7J9F
Important notes: Starting with 5.1, the actor component is “AC_DidItHit”; all previous versions are “AC_DitItHit”. See the documentation.
兼容性
支持的虚幻引擎版本:4.27,5.5~5.7
支持的目标平台:Windows Win32 Mac PS4 iOS Android Xbox One Oculus SteamVR / HTC Vive Gear VR Linux HTML5 HoloLens 2 Nintendo Switch
支持的开发平台:Windows Linux Mac
其他信息
分发方式:插件
更新日志
2025年12月22日 Update To Version 1.5 For Unreal Engine 5.5 5.6 5.7
Update To Version 1.2 For Unreal Engine 4.27











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