概述
让你将空荡荡的关卡变成一个充满生机、栩栩如生的环境。只需将该系统添加到你的场景中,NPC就会立即开始行走、闲逛、做出反应,并以自然的方式填充空间。无需花费数周时间进行设置,即可营造出繁华都市或活力枢纽的氛围。无论你想要熙熙攘攘的街道、热闹非凡的市场,还是随着玩家探索而不断变化的人群,这个系统都能帮助你快速构建出来。
技术细节
Features:
- Highly optimized allowing 100s of AI on screen at once with high framerates(60-120+ FPS depending on scalability of plugin).
- Designed to be used with blueprints, and can be extended upon with your own functionality and behaviors.
- Utilizes behavior tree for customizability and optimization of NPC Behaviors.
- Included behavior tasks are written in C++ for fast execution.
- Utilizes a procedural pathfinding system that allows the NPC to intelligently move throughout the world on their own with minimal logic needed.
- This plugin allows you to procedurally set the Skeletal Mesh of the character or the Material of the Skeletal Mesh.
- Comes with optimization components for character classes that allow them to be loaded or unloaded from the level based on the distance from the player with only a single blueprint node.
Code Modules:
- Pedestrian_System – RunTime
Number of Blueprints: 11
Number of C++ Classes: 4
Network Replicated: Yes
Supported Development Platforms: (Windows 64 bit, MacOS)
Supported Target Build Platforms: (Windows 64 bit, MacOS, iOS, Android)
Documentation: https://komodobits-organization.gitbook.io/procedural-npc-crowds-documentation-portal
Important/Additional Notes: Requires the “Crowd Manager” project setting defaults to be adjusted to have 100s of AI working, check documentation for more information under “Setup”
兼容性
支持的虚幻引擎版本:4.27,5.5~5.7
支持的目标平台:Win32 Windows Mac Android iOS Linux
支持的开发平台:Windows Linux Mac
其他信息
分发方式:插件
更新日志
2025年12月23日 Update To Version 3.1 For Unreal Engine 5.5 5.6 5.7
Update To Version 1.1 For Unreal Engine 4.27











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