概述
MeshPack 会分析所有静态网格体 Actor,并在游戏打包时将它们打包成实例。这样,您在游戏开发过程中就无需手动合并 Actor 了。它与世界分区和普通关卡配合使用,使您的工作流程无损且高度优化。MeshPack 还能重新打包蓝图、打包关卡 Actor 等内容。无论您的工作流程如何,这都能进一步优化您的游戏。它支持世界分区、数据层、自定义图元数据、关卡实例、PLA、保留网格设置的蓝图。注意:MeshPack 不支持带有预置静态光照的网格。
技术细节
Features:
- Analyses Static Mesh Actors in the level and packs those that can be instanced.
- Only runs when the game is packaged, no need to pack actors together while you work.
- Works with World Partition – Actors are packed together within their WP cell as each is processed separately
- Works with Packed Level Actors – All static mesh actors within a PLA are instanced together with the rest of the level.
- Works with Blueprints – Analyses and extracts static meshes from blueprints together with the rest of the level.
- Packs SMs into batches of a sensible size to improve WP level streaming. This setting is adjustable.
- Uses ISMs for Nanite meshes and HISM for rest by default. Forcing ISM or HISM can be set specifically.
- Extensible through C++ and Blueprint. Got a special SM actors you don’t want to instance? Add custom logic in no time.
Code Modules:
- MeshPack – Editor
Number of Blueprints: 0
Number of C++ Classes: 5
Supported Development Platforms: Win64, Mac, Linux
Supported Target Build Platforms: All
Latest Documentation: https://drive.google.com/file/d/1VYouZISleYcijjHK8W8JgCyYw-JtuBnt/view
Discord: https://discord.gg/sX48CssHWM
兼容性
支持的虚幻引擎版本:5.5~5.7
支持的目标平台:Windows Linux Mac
支持的开发平台:Windows Linux Mac
其他信息
分发方式:插件
更新日志
2026年01月23日 Update To Version 3.1.0 For Unreal Engine 5.5 5.6 5.7
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